| Layer Types
ET TerrainViewer uses four types of
layers
- Surface layers - the sources of
the surface layers can be
- PolygonZ TIN created with
the Build TIN function of ET Surface or ET GeoWizards
- Raster datasets - see
supported formats here
- Feature layers - shapefiles with
or without Z values.
- Image layers - three-band raster datasets
(e.g. aerial photos). See
supported formats here.
- Graphic layers - a custom layer of point markers, created manually. One graphic layer per project is supported.
The software checks the dataset that
is loaded and determines the type of the layer automatically. The
first layer loaded in a new project must be a surface layer.
General Layer Properties
Z Values
You can define how the Z values of
the layer will be derived.
- Feature layers:
- User-defined Z value: this
options allows you to set a constant Z value for all
features in the layer. The option is not applicable for
surface layers.
- Drape to layer: this option
forces ET Terrain Viewer to obtain the Z value for all
features in a layer from the elevation of the surface layer
at the same location. A constant offset above the source
surface can be set. The option is not applicable for terrain
layers.
- From original shape file: If
the Shapefile has Z values (PointZ, PolylineZ or PolygonZ
or Multi-patch).
- Surface layers: The Z values are
derived from the original data - pixel value for rasters, Z
values of the triangles for the PolygonZ TINs
- Image layers: By default Z values are
set to zero. Image layers can be draped to the surface layer.
Extrusion
Extrusion turns points into lines, and lines into walls. The lowest
point of the extrusion is the minimum of the terrain layer. The
option is not applicable for terrain and image layers.
Z Scale
Z scale can be used to increase the Z values of the layer by
multiplying them by the factor entered. The multiplying factor
cannot be zero. A multiplying factor of 1 basically negates scaling.
Resolution of Surface layers
You can adjust the level of details for terrain layers. 100% means
that the layer is displayed with in its finest details. The higher
the resolution, the better is the quality of the layer; the lower
the resolution, the better is the rendering performance of the
viewer.
ET Terrain Viewer automatically reduces the resolution of large
terrain layers - raster or TIN. If your hardware can cope with
better details, you can increase the resolution once the layer is
added to the project.
The option is applicable to terrain layers only.
Decreasing resolution of large terrains is a slow operation. The
lower the desired resolution, the more it takes to simplify the
terrain. |